Equipment | Card | Costume | Others |
---|---|---|---|
Hatgear | Evolved Card | Apparent Costume | Healing Item |
Accessory | Renewal Card | Functional Costume | Functional Comsumption |
Weapon | Boss Card | Class Illusion | Ammo |
The target item from synthesis cannot inherit the refinement values, inserted cards, enchantments, or property attributes from the materials.
Please carefully check the synthesis materials and fully understand the functional attributes of the target item, as the synthesis process is irreversible.
First, make sure you have 1z on your character. Then, when you purchase the item you want to synthesize, a dialog box showing the synthesis materials will appear. The synthesis option will be available once the conditions are met.
Items with the '[E]' prefix in their names will be deducted first during synthesis.
You can exchange the item in the list directly when you have enough materials.
Player - crafted named items, such as
GM01's Red Potion
, cannot be used as synthesis materials. You can go to theNighting Pub x, y
to remove the names from these items.