The minimum attack interval for skills is 200
ms. This means the maximum attack speed for skills is 190, allowing for up to 5 skill uses per second. We will refer to this as the "Skill Interval."
This setting applies globally, but we have made adjustments for certain skills.
250
ms attack interval, during which no further action can be taken.250
ms attack interval.4
normal attacks or skills per second.200
ms attack interval.200
ms attack interval.5
normal attacks or skills per second.160
ms attack interval.160
ms attack interval. However, since the "minimum attack interval generated by skills" is 200
ms, no further action can be taken within that timeframe.6.25
normal attacks per second and 5 skills per second.Cooldown time is the independent countdown period that occurs after using a skill (for example, a 10-second cooldown after using "Endure"). This countdown does not impact the use of other skills.
In our Pre-Renewal mechanics, most skill cast times are variable, meaning they can be adjusted based on Dexterity (DEX) or certain statuses. Only a few skills, such as Foresight, have fixed cast times.
We have now introduced Fixed Cast Time for some skills, which coexists with Variable Cast Time. However, the calculation method differs from that of Renewal. For example:
The basic Variable Cast Time for Acid Bomb is 1000
ms, with an additional Fixed Cast Time of 200
ms.
Variable Cast Time = 1000 * (1 - 100 / 150) = 333ms
Variable Cast Time = 1000 * (1 - 120 / 150) = 200ms
Variable Cast Time = 1000 * (1 - 135 / 150) = 100ms
Warning: Calculated result is lower than Fixed Cast Time 200ms. Applied 200
ms Fixed Cast Time as final caast time.
Variable Cast Time = 1000 * (1 - (41 + 99 * 75%) / 150) = 233ms
The final cast time is set to the Fixed Cast Time of 200
ms.